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Answer by luna_C
I am going to assume you want to de-activate ( SetActive(false) ) the wall that is separating the different "maps" when the player has collected a certain numberof blocks; because I am not too sure I...
View ArticleAnswer by rodrigodelucaetuma
I solved it with a destroy command line! using UnityEngine; using System.Collections; public class playercontrol : MonoBehaviour { public float speed; public GUIText countText; public GUIText winText;...
View ArticleAnswer by KBurchfiel
Here's how I'm doing it in my game. I have two barriers that I define as game objects (wall1 and wall2). I count the 'grape' pickups that I've gotten so far, and I then tell the game to destroy wall1...
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